FangDash
Gameplay

Difficulty

How FangDash gets harder the further you run.

TL;DR - 5 difficulty tiers triggered by distance milestones - Speed scales from 300 px/s (Easy) up to 800 px/s (Nightmare) - Obstacles also spawn more frequently at higher tiers

FangDash uses a progressive difficulty system. The game starts easy and ramps up as you run further.

Difficulty Tiers

DistanceDifficultySpeed MultiplierSpawn RateGravityMax ObstaclesObstacle Types
0mEasy1.0x1.0x1.0x2rock, log, bush
500mMedium1.3x1.2x1.0x3rock, log, bush, spike
1,500mHard1.6x1.5x1.1x3rock, log, bush, spike
3,000mInsane2.0x1.8x1.15x4rock, bush, spike
5,000m+Nightmare2.5x2.2x1.2x5bush, spike

Base speed is 300 px/s. At Nightmare difficulty, speed reaches 750 px/s (capped at 800 px/s max).

What Changes

As difficulty increases:

  • Speed increases — Your wolf runs faster, giving you less reaction time
  • Gaps narrow — Obstacles spawn more frequently, tightening space between them
  • Gravity increases — Higher tiers apply a gravity multiplier, making jumps shorter
  • More obstacles on screen — Max simultaneous obstacles grows from 2 (Easy) to 5 (Nightmare)
  • Obstacle types change — Easier obstacles (log) drop out at higher tiers; only bush and spike remain at Nightmare

Per-Difficulty Scores

Your scores are saved with the difficulty level you reached. The leaderboard lets you filter by difficulty, so you can compare your Nightmare runs against other Nightmare runs.

Tips for High Scores

  • The first 500 meters are free points. Don't take unnecessary risks
  • Medium difficulty is where most players start struggling. Practice here
  • At Insane and above, every jump needs to be precise. Watch the patterns

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